Role
Game Designer, Concept Artist
Duties
Concept, visual style, UI design, animation design, art direction
Team
Indie dev team, illustrators
Context
Game design, Indie mobile app, Startup
Outcome
Full scope delivered, launch 25% faster

Problem

The developers had a vision for a retro‑futuristic board game and a solid grasp of the mechanics, but no clear answers on how the setting should look and feel in practice. A set of design questions had to be answered from scratch.

  • Player identity required a way to make each heraldry distinctive and recognizable
  • Visual language had to translate the retro‑futuristic setting into shapes, colors, and UI elements
  • Game feel had to stay alive and dynamic throughout the match
  • In‑game currency needed a look
  • Purchasing and trading required a defined set of items worth buying and selling